A PreFE struct for Neumann boundary load skill. More...
#include <ikarus/finiteelements/mechanics/loads/traction.hh>
Public Types | |
| using | GridView = GV |
| using | BoundaryPatchType = BoundaryPatch< GridView > |
| template<typename PreFE , typename FE > | |
| using | Skill = Traction< PreFE, FE > |
Public Attributes | |
| const BoundaryPatch< GridView > * | neumannBoundary |
| std::function< Eigen::Vector< double, worldDim >(const Dune::FieldVector< double, worldDim > &, const double &)> | load |
Static Public Attributes | |
| static constexpr int | worldDim = GridView::dimensionworld |
| GV | Type of the grid view. |
| using Ikarus::NeumannBoundaryLoadPre< GV >::BoundaryPatchType = BoundaryPatch<GridView> |
| using Ikarus::NeumannBoundaryLoadPre< GV >::GridView = GV |
| using Ikarus::NeumannBoundaryLoadPre< GV >::Skill = Traction<PreFE, FE> |
| std::function<Eigen::Vector<double, worldDim>(const Dune::FieldVector<double, worldDim>&, const double&)> Ikarus::NeumannBoundaryLoadPre< GV >::load |
| const BoundaryPatch<GridView>* Ikarus::NeumannBoundaryLoadPre< GV >::neumannBoundary |
|
staticconstexpr |