Compute the value of \(\pi\)¶
Description¶
The example iks001_computePi.cpp
shows the calculation of \(\pi\) by computing the area
and circumference of a unit circle. This example helps to understand the Grid
module from Dune and the refinement techniques it
brings. The example shows that a global refinement doesn't refine the number of grid entities on the boundary
of the circle, which leads to a poor approximation of \(\pi\) when comparing it with the area and circumference of the circle.
On the other hand, it also shows how elements on the boundaries can be marked and refined, thereby resulting in an
accurate approximation of \(\pi\).
Code highlights¶
This example contains the following two functions:
demonstrating the usage of certain attributes of the grid module from Dune1. Firstly, we explain the functionboundaryUnawareRefinedCircle();
.
Here, a circleCoarse.msh
file, which was created using Gmsh, is read using the Dune::GmshReader
and a Dune::ALUGrid
object is created as shown below:
constexpr int gridDim = 2; // (1)
using Grid = Dune::ALUGrid<gridDim, 2, Dune::simplex, Dune::conforming>;
auto grid = Dune::GmshReader<Grid>::read("auxiliaryFiles/circleCoarse.msh", false);
auto gridView = grid->leafGridView(); // (2)
draw(gridView);
functionality is
included within the Ikarus framework to quickly draw grids and verify them for any major errors.
The function grid->globalRefine(1);
is invoked to refine the grid on a global level. This means that, if we have
a single square-shaped 4-node quadrilateral element, the globalRefine(1)
function will bisect the element once in
either direction and thereby result in a grid with 2 elements in either direction. This type of refinement is done for triangular elements in
the following, and the area of the circle is compared to the value of \(\pi\). The area of the circle itself is obtained by
summing the volumes (area in 2D terms) of individual elements.
double area = 0.0;
for (int i = 0; i < 3; ++i) {
area = 0.0;
grid->globalRefine(1);
auto gridViewRefined = grid->leafGridView();
std::cout << "This gridview contains: ";
std::cout << gridViewRefined.size(0) << " elements" << std::endl;
for (auto &element : elements(gridViewRefined)) {
area += element.geometry().volume();
}
std::cout << std::setprecision(10) << "Area: " << area << " Pi: " << std::numbers::pi << std::endl;
}
*.vtu
file using the module Dune::VTKWriter
. More explanations
of this are found in subsequent examples. In this example, we restrict ourselves to the grid refinement strategies and
accessing grid entities from Dune.
It is also possible to check if the element has any edges at the boundary using the method element.hasBoundaryIntersections()
.
If this is true, the edges intersecting with the boundaries can be extracted, and the volume
method on this intersection
object would then return the length of the edge in the 2D case. The circumference of this unit circle is then computed as shown below:
double circumference = 0.0;
for (auto &element : elements(gridView))
if (element.hasBoundaryIntersections())
for (auto &intersection : intersections(gridView, element))
if (intersection.boundary()) circumference += intersection.geometry().volume();
boundaryAwareRefinedCircle()
function is formulated and explained next.
In this function, the grid is created explicitly and isn't read from an external *.msh
file. The corners are
calculated manually, which is followed by the insertion of vertices, elements, and boundary segments as shown below:
Dune::GridFactory<Dune::ALUGrid<gridDim, 2, Dune::simplex, Dune::conforming>> gridFactory;
Eigen::Vector2d v(1, 0);
std::array<FieldVector<double, 2>, 6> corners0;
Eigen::Rotation2D<double> R;
R.angle() = 0.0;
for (auto &corner : corners0) {
Eigen::Vector2d a = R * v;
corner[0] = a[0];
corner[1] = a[1];
R.angle() += 60.0 / 180.0 * std::numbers::pi;
}
gridFactory.insertVertex({0, 0});
gridFactory.insertVertex(corners0[0]);
gridFactory.insertVertex(corners0[1]);
gridFactory.insertVertex(corners0[2]);
gridFactory.insertVertex(corners0[3]);
gridFactory.insertVertex(corners0[4]);
gridFactory.insertVertex(corners0[5]);
gridFactory.insertElement(Dune::GeometryTypes::triangle, {0, 1, 2});
gridFactory.insertElement(Dune::GeometryTypes::triangle, {0, 2, 3});
gridFactory.insertElement(Dune::GeometryTypes::triangle, {0, 3, 4});
gridFactory.insertElement(Dune::GeometryTypes::triangle, {0, 4, 5});
gridFactory.insertElement(Dune::GeometryTypes::triangle, {0, 5, 6});
gridFactory.insertElement(Dune::GeometryTypes::triangle, {0, 6, 1});
/// Create boundary segments which map the boundaries onto the unit circle
gridFactory.insertBoundarySegment({1, 2}, std::make_shared<UnitCircleBoundary>(corners0[0], corners0[1]));
gridFactory.insertBoundarySegment({2, 3}, std::make_shared<UnitCircleBoundary>(corners0[1], corners0[2]));
gridFactory.insertBoundarySegment({3, 4}, std::make_shared<UnitCircleBoundary>(corners0[2], corners0[3]));
gridFactory.insertBoundarySegment({4, 5}, std::make_shared<UnitCircleBoundary>(corners0[3], corners0[4]));
gridFactory.insertBoundarySegment({5, 6}, std::make_shared<UnitCircleBoundary>(corners0[4], corners0[5]));
gridFactory.insertBoundarySegment({6, 1}, std::make_shared<UnitCircleBoundary>(corners0[5], corners0[0]));
auto grid = gridFactory.createGrid();
auto gridView = grid->leafGridView();
for (const auto &ele : elements(grid->leafGridView())) {
if (ele.hasBoundaryIntersections()) grid->mark(1, ele);
}
grid->preAdapt();
grid->adapt();
grid->postAdapt();
auto gridViewRefined = grid->leafGridView();
Takeaways¶
Dune::GmshReader
can be used to read*.msh
files to import grids.- Grid entities can be marked and locally refined, or the grid can be globally refined.
- Grids can also be explicitly created by inserting vertices, elements, and boundary segments.
element.hasBoundaryIntersections()
can be used to check if an element has any intersections with the boundaries.
-
Oliver Sander. DUNEāThe Distributed and Unified Numerics Environment. Volume 140. Springer Nature, 2020. doi:10.1007/978-3-030-59702-3. ↩