A PreFE struct for Neumann boundary load skill. More...
#include <ikarus/finiteelements/mechanics/loads/traction.hh>
Public Types | |
using | GridView = GV |
using | BoundaryPatchType = BoundaryPatch< GridView > |
template<typename PreFE , typename FE > | |
using | Skill = Traction< PreFE, FE > |
Public Attributes | |
const BoundaryPatch< GridView > * | neumannBoundary |
std::function< Eigen::Vector< double, worldDim >(const Dune::FieldVector< double, worldDim > &, const double &)> | load |
Static Public Attributes | |
static constexpr int | worldDim = GridView::dimensionworld |
GV | Type of the grid view. |
using Ikarus::NeumannBoundaryLoadPre< GV >::BoundaryPatchType = BoundaryPatch<GridView> |
using Ikarus::NeumannBoundaryLoadPre< GV >::GridView = GV |
using Ikarus::NeumannBoundaryLoadPre< GV >::Skill = Traction<PreFE, FE> |
std::function<Eigen::Vector<double, worldDim>(const Dune::FieldVector<double, worldDim>&, const double&)> Ikarus::NeumannBoundaryLoadPre< GV >::load |
const BoundaryPatch<GridView>* Ikarus::NeumannBoundaryLoadPre< GV >::neumannBoundary |
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staticconstexpr |